Unorganized fan Pokémon/Rosen/Rosen forms/WinteryAlice

This page is for all Rosen forms that Cibryll's twin sister, WinteryAlice, had thought up. As such, this page will be written in the first person.

Related pages
These are the other pages.


 * Main Rosen ideas
 * Rosen forms
 * Kantonian Pokémon
 * Johtonian Pokémon
 * Hoennian Pokémon
 * Sinnohan Pokémon
 * Unovan Pokémon
 * Kalosian Pokémon
 * Alolan Pokémon
 * Galarian Pokémon
 * Paldean Pokémon
 * WinteryAlice's ideas
 * Data (Ion)
 * Data (Duet)
 * Data (Triet)
 * Rosen Abilities
 * Rosen moves
 * Rosen items
 * Rosen Trainers
 * Other Rosen stuff

Table of ideas
This table contains all of my ideas for Rosen forms. I shall leave their appearances up to the reader to decide, assuming my dear twin does not beat them to it. This table treats cross-generational evolutions as being a part of the first member 's original generation. For overall type coverage from both my and my twin sister's forms, this page will suffice.

I will increase the total number of lines only if a new Generation is announced, and even then, only by multiples of ten.

Abilities
This section contains Abilities that are not in the core series games.

Accumulation
The Pokémon draws in all Ice-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.

Acidic
The user's Poison-type moves are super effective against Steel-types, and allows poisoning Steel-type Pokémon.

Air Current
Flying-type moves used by the user are powered up by 50%.

Amp Up
The Pokémon's Electric-type moves are powered up if it gets hit by a Electric-type move.

Ardent Voice
The Pokémon's sound-based moves all become Fire-type.

Camo Wing
The Pokémon changes its secondary type based on its environment.

Cascade
The Pokémon's Water-type moves are powered up if it gets hit by a Water-type move.

Cold Spread
Making contact with the Pokémon may poison the attacker. If it does, it also lowers their Speed stat by one stage.

Conqueror
When the Pokémon defeats an enemy, two of its stats are randomly boosted. This Ability is somewhat based on the Pokémon Conquest Ability.

Cowardice
Whenever the Pokémon with this Ability takes damage, it will return to its Poké Ball, switching out for another party member.

Crystal Armour
The icy crystals covering this Pokémon acts as armour, greatly increasing Defense and Sp. Def, but also increasing its vulnerability to Fire-type moves.

Crystal Clear
The Pokémon's stats cannot be lowered by moves or Abilities. In addition, it also boosts the power of the user's Ice-type moves by 50%.

Dark Magic
All special moves belonging to a Pokémon that are not Fairy or Dark-type will become Dark-type.

Dowsing
On occasion, the Pokémon will pick up rare items. This Ability uses a different item table than Pickup.

Earthen Debris
When the Pokémon takes damage from physical move, it scatters spikes at the feet of the opposing team.

Entrench
When the Pokémon's HP is low, Ground-type moves are boosted in power.

Flash Freeze
The Pokémon's Ice-type moves are powered up if it gets hit by a Ice-type move.

Frost Boost
Boosts the effectiveness of adjacent allies' Ice-type moves.

High Voltage
The high voltage from this Pokémon's body causes its attacks to have a 30% chance to inflict paralysis on opponents.

Hoarfrost Bloom
During hail or snow, Hoarfrost Bloom increases the Special Attack and Defense stats of the Pokémon with this Ability and its allies by ×1.5.

Interference
This Ability lowers the accuracy of opposing Pokémon by one stage. This Ability is somewhat based on the Pokémon Conquest Ability.

Last Bastion
If the Pokémon is the last remaining party member that has not fainted yet, this Ability will sharply raise Defense and Sp. Def stats by 2 stages. This Ability is somewhat based on the Pokémon Conquest Ability.

Light Magic
All special moves belonging to a Pokémon that are not Fairy or Steel-type will become Fairy-type.

Misty Cloak
This Ability boosts the Pokémon's evasiveness in Misty Terrain.

Murky Water
The Pokémon's Water-type moves have a 30% chance of poisoning victims, if they are not immune to poison.

Pride
This Ability raises the user's Attack and Defense stats by one stage when afflicted with a status ailment. This Ability is somewhat based on the Pokémon Conquest Ability.

Snow Eater
If hit by a Ice-type move, the Pokémon has its HP restored instead of taking damage.

Terra Wave
The Pokémon's Ground-type moves ignore all stat changes of opposing Pokémon's Defense and Sp. Defense. The Pokémon also has its Speed stat raised by one stage if it gets hit with a Ground-type move.

Tidal Wave
The Pokémon's Water-type moves ignore all stat changes of opposing Pokémon's Defense and Sp. Defense. The Pokémon also has its Speed stat raised by one stage if it gets hit with a Water-type move.

Toxic Wave
The Pokémon's Poison-type moves ignore all stat changes of opposing Pokémon's Defense and Sp. Defense. The Pokémon also has its Speed stat raised by one stage if it gets hit with a Poison-type move.

Vanguard
If the user attacks first, this Ability applies a ×1.5 multiplier to their moves. This Ability is somewhat based on the Pokémon Conquest Ability.

Virulent Toxin
The virulent toxin from this Pokémon's body causes its attacks to have a 30% chance to inflict poison on opponents.

Witchcraft
The Pokémon's special moves deal slightly more damage against a Pokémon afflicted with a status effect.

Boltundite SR
Allows for Shiver Rosen Boltund to Mega Evolve.

Galladite SR
Allows for Sorcery Rosen Gallade to Mega Evolve.

Gardevoirite SR
Allows for Sorcery Rosen Gardevoir to Mega Evolve.

Chilly Deluge
A special Water-type move with 10 PP (maximum 16), 90 base power, and an accuracy of 100%. It may also freeze the target solid. It is the signature move of Alter Rosen Articuno.

Dark Lunar Pulse
A special Poison-type move with 5 PP (maximum 8), 100 base power, and an accuracy of 100%. When used against a target that resists (or is immune to) Electric-type moves, it becomes Dark-type and has a higher critical hit ratio. It is the signature move of Corrupt Rosen Lunala.

Dark Solar Claw
A physical Electric-type move with 5 PP (maximum 8), 100 base power, and an accuracy of 100%. When used against a target that resists (or is immune to) Electric-type moves, it becomes Dark-type and has a higher critical hit ratio. It is the signature move of Corrupt Rosen Solgaleo.

Dust Storm
A special Ground-type move with 15 PP (maximum 24), 35 base power, and an accuracy of 85%. The target is trapped inside of a most fierce vortex of dust that inflicts damage for four to five turns, making it a counterpart to Fire Spin and Whirlpool.

Earthen Punch
A physical Ground-type move with 15 PP (maximum 24), 75 base power, and an accuracy of 100%. It may lower the target's accuracy by one stage.

Fiendish Arrow
A physical Dark-type move with 10 PP (maximum 16), 90 base power, and 100% accuracy. This move inflicts damage, then randomly lowers two of the target\s stats by one stage. It is the signature move of Tundra Rosen Decidueye.

Frigid Armor
A status Ice-type move with 5 PP (maximum 8), no base power or accuracy. This move temporarily neutralizes the user's Fire-type weaknesses for three turns. It is the signature move of Frigid Rosen Zubat and its evolutions.

Frost Wing
A physical Ice-type move with 25 PP (maximum 40), a base power of 70 and an accuracy of 90%. This move has a 10% chance of raising the user's Sp. Def by one stage.

Mechanized Melee
A physical Steel-type move with 10 PP (maximum 16), a base power of 30, and an accuracy of 95%. This move hits two to four times in a row, and ignores effects that require making contact. It is the signature move of Mecha Rosen Mewtwo.

Plague Wing
A special Poison-type move with 10 PP (maximum 16), 90 base power, and an accuracy of 100%. It may also badly poison the target. It is the signature move of Alter Rosen Moltres.

Sandy Wave
A special Ground-type move with 10 PP (maximum 16), 90 base power, and an accuracy of 100%. It may also lower the accuracy of the targets by one stage. It is the signature move of Alter Rosen Zapdos.

Snow Prison
A special Ice-type move with 15 PP (maximum 24), 35 base power, and an accuracy of 85%. The target is trapped inside of a most fierce vortex of snow that inflicts damage for four to five turns, making it a counterpart to Fire Spin and Whirlpool.

Terra Dive
A physical Ground-type move with 10 PP (maximum 16), a base power of 60, and an accuracy of 100%. This move works functionally like Dig and Dive, diving into the sand on the first turn, then striking on the next. Unlike those moves, however, it also has a chance to lower the target's Defense or Sp. Def by one stage, whichever is higher.

Tri-Elemental Kick
A physical Normal-type move with 10 PP (maximum 16), a base power of 80, and an accuracy of 100%. This kicking move may burn, freeze, or paralyze the target, and can be considered a physical version of Tri Attack.