Aotra (XOver region) 2/sandbox

Copy-paste of the Aotra-related posts, rather than any files. These were posted in a section of the TECNEO Forums.

As per the norm, further content can be found at a previous sandbox. If you're looking for the main XOver page, then you probably wanna check this page instead.

Info
Aotra, region 00.

Based on Madagascar, the name "Aotra" is derived from the Malagasy word meaning "zero".

The primary villainous organization is Team Gear.

Their goal is unclear.

However, they wear gas masks to protect themselves from sleeping gas, which they use to sedate targets (mainly scientist) and kidnap them.

Why scientists are being kidnapped is unknown, but it is believed that they are being forced to do something.

Their leader is unknown, but definitely wears a form-fitting bodysuit and gas mask.

Her ace is an Aotrian Meowscarada.

The secondary villainous organization is Team Bolt.

They want to monopolize the generation of electricity in Aotra, or something.

I haven't decided yet, haha.

But. One of Team Bolt's admins is… the protagonist's father, Josefa Ratsifa.

The tertiary villainous organization is Team Ruin.

Compared to the other two teams, though, they're. Like. Comic relief, at best.

All they do is ruin stuff for people and generally be nuisances.

The protagonist's mother, Andréana Ratsifa, is a well-known scientist.

However, at the start, while at home with her child, sleeping gas is released and she and her child breathe it in.

When their child (the protagonist) wakes up, their mother has already been kidnapped.

So the protagonist's primary goal is to find and rescue her.

They're 15. That's a bit older than most protagonists at the start, I believe.

The regional professor is Professor H. Noronhia.

Groups
Unlike a majority of the XOver regions, Aotra does not have any Gyms at present. Instead, there are the Trials which are overseen by the Trial Keepers. Rather than types, they specialize in themes. A quick run-down on what I have in mind for their Trials:


 * Mialy's trial requires the player to enter a Double Battle Tournament. They'll need four Pokémon for this, and will have three battles before the final round against Mialy. She uses move combos like the Pledge moves.
 * Julien's trial requires the player to… move molecules around to form stuff. Like. They need to roll two orbs representing Hydrogen and one orb representing Oxygen for H2O, for example. So something like Sokoban, maybe?
 * Haingotiana's trial. Undecided.
 * Andriniaina's trial is basically a treasure hunt in a dark cave. You have to get a number of items and if you do, you get to battle him.
 * Herizo's trial. Undecided.
 * Lalao's trial. Undecided.

Instead of an Elite Four and Champion, there is the mysterious High Council, who specialize in the usual types… in addition to using a gimmick during battle. They also represent a colour. Also, if you think they'll use only one Pokémon capable of using a gimmick, think again.

Like.

Okay, any Pokémon can Dynamax or Terastallize, or use regular Z-Moves.

But.

Faniry's entire team is holding exclusive Z-Crystals, so even if you knock out her ace in a single hit, she can still use a Z-Move with one of her other team members.

Hery's entire team is capable of Gigantamaxing, instead.

Miora's entire team is holding Mega Stones.

Of course, all this sticks to the "once per battle" sort of thing, haha. So if Miora Mega Evolves one of her Pokémon, she can't do so for the rest.

Hasina… well, she's a mixed bag so she's more predictable probably, I dunno.

Not sure what gimmicks Tojo and Fanomezantsoa should use. But that'll be figured out someday--

I mean.

We can still get more.

There are two main rivals in Aotra. They're both from other regions though, and their Pokémon are all regional variants from that region. As for the other two, they've got their own goals and aren't really rivals, but are included here for the sake of being nice to them. So if the player picks the Fire starter, then Graeme gets a Water-type Oranan regional variant as a Starter and Nurhayati gets a Grass-type Cahayan regional variant as a Starter. (Both would be three stages, though.)

Pierre and Rova use Aotrian Starters instead.

The player will get Eggs for the Starters they don't have at later points.

As for the names for the Trial Keepers and High Council, I got those from here, haha.

There's also some Trainers wanting to become famous international singers, but they want to become strong as Trainers too. These're all female though. As with the High Council (barring the leader), they specialize in one gimmick.

Unlike the High Council, it's just a particular Pokémon on their team.

They're also not from Aotra.

Gimmick
Gimmicks:

So far, there's just the two gimmicks.

Combine
This gimmick combines the five Metal ____ Pokémon (namely Tankrakhnit, Tanchiken, Malcoltine, Drakomekkh, and Sharmektred) into the Metal Monstrosity Pokémon that is Mekhimera.

Sounds overpowered, doesn't it… and I'm not sure on the BST for these things either.

I'm thinking perhaps:


 * All five Pokémon must be in the party and not be in a Fainted condition
 * Mekhimera can only be combined during battle, and splits apart after battle
 * Mekhimera uses the second or third-highest base stat from its components

Though doing this would limit its Trainer to just two Pokémon, wouldn't it?

So it'd probably be more of a flashy gimmick that won't see much use, haha.

You'd last longer keeping the five separate, probably.

(Tell that to the bad guys though.  )

Huh, guess this is why scientists got kidnapped in the Aotra region.

Nobody in the High Council uses this gimmick, by the way.

Armoured
This gimmick requires that a Pokémon hold its "Armour" item, such as "Crobatril Armour". Armour item names end with "ril". These increase base stat totals by 100, with Defense and Sp. Def always getting 30 point boosts, and the armour may change typing. In addition, Armoured Pokémon have two Abilities - their original one, along with the armour's own imbued Ability.

However, the Armour itself has an HP bar, and if this is depleted, it breaks, rendering the Armour useless for the remainder of the battle and dramatically decreasing Defense and Sp. Def by a whopping four stages each, in addition to flinching the target (ignoring immunities to flinching). The Armour has a maximum of 25 HP multiplied by the stage of the Pokémon (so for a four-stage line, the Armour has 100 HP), and takes roughly 30% of any direct damage inflicted on the holding Pokémon.

Some moves are more effective at damaging Armour than inflicting damage.

It is believed that the Armour was created by a Legendary Pokémon found in the Aotra region.